![]() According to Paradox Interactive, the game was played by an average of 12,500 players every day, with an average playtime of 99 hours per player. ![]() Improves interaction with your vassals, gives power to the council and overhauls the education for children system. GameSpot reviewer Shaun McInnis stated "Through a complex system of diplomacy and backstabbing, Crusader Kings II makes every power struggle an engrossing one" and he lauded the gameplay while noting the "lackluster tutorials". Thus, Crusader Kings III playthroughs can start in either 867 – pagan flair included – or 1067, as the two were the start dates that the community used the most.
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